Henry Brown [Year, Printmaking]
I bring 19th-century techniques together with 21st-century concepts in order to explore the virtual and psychological spaces we inhabit. I explore the lineage of Western landscape aesthetics and find those concepts and compositional techniques present in fantasy-based RPG video games. Each print is an image of an original screen capture taken while playing a variety of first-person role-playing games on PC. I seek to create spaces that engage the viewer in a reciprocating process of entering the image plane while simultaneously confronting the materials and illusions that construct it. Salad Editions was assembled in 2015 as a contract screenprint and fabrication studio operated by Andrew Braddock and Stefan Gunn. In 2017
Henry F. Brown joined the press, transitioning into an inclusive and collaborative fine art publisher with studios in Brooklyn, NY, and Providence, RI. Utilizing a wide variety of printmaking and fabrication techniques, we focus on exploring new possibilities in editioned objects, sculptural prints, and nontraditional materials. We aim to support process-oriented artwork while cultivating an independent, open space for artists to experiment and create original works. Artists we have worked with include Greg Bogin, Kari Cholnoky, Austin Eddy, Chip Hughes, Jazzmen Lee-Johnson, and Bruce Wilhelm. Our work has been sold internationally and is included in the collection of the RISD Museum.